Turnbound Alice — Build Guide
S-TierCombo DisruptorDifficulty: Hard
Signature: Wonderland food synergies & companion tiles
Build around 1–2 anchor companions, then chain food/drink consumables to fuel repeated triggers. Reroll aggressively in early shops.
Strengths
- Best combo ceiling in the roster
- Disruption tiles cancel enemy triggers
- Companion tiles double-dip on buffs
Weaknesses
- Low floor — bad shop rolls feel rough
- Requires planning every adjacency
Recommended opening
- Chamber 1 — buy 2 slot expansions before any item.
- Pick the first signature-class tile that appears, even at 2-cost.
- Place your highest-priority tile in the top-right corner of the grid.
- Reserve the leftmost column for armour / consumables.
- Always reroll the shop at least once before locking Chamber 2.
Counter-play
Watch the replay of any loss. Alice typically falls to opposing builds that out-trigger you in the top-right column — if a ghost build keeps killing you first, move your kill-piece one row up or add a haste-trinket adjacent to it.